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- Newsgroups: comp.sys.amiga.programmer
- Path: news.shlink.de!wiloyee!chaos
- From: chaos@wiloyee.shnet.org
- Subject: Re: Demo/game to OS friendly part II
- X-Newsreader: TIN [version 1.2 PL2]
- Organization: Studentenhochhaus Wedel Deutschland
- Message-ID: <DL2FMo.Doq@wiloyee.shnet.org>
- References: <38231819@kone.fipnet.fi>
- Date: Fri, 12 Jan 1996 11:23:11 GMT
-
-
- i think you make a big mistake!
- ===============================
-
- do you really call it OS compatible coding if you use all hacks you can
- think of to imitate a blitterscreen with the OS? Would you call a programm
- that
-
- - uses dual playfield to shift odd planes different then even
- - uses sprites to mask out some undesired pixels
- - uses blitter to do C2P
-
- OS compatible? Is there ONE computer that will be able to run such a
- program, that will fail to run the same using hardware banging? And it there
- will be the AAA Power Amiga, do you really want to use a blitterscreen on
- such a computer?
-
- My advice:
- ----------
-
- - Check for AGA hardware
- - if there is AGA, ECS hardware, BANG IT!
- - if there isn't, use one of the C2P routines from the OS.
-
- This way you will get a system that runs on maximum speed for all Amigas
- with Amiga chipset, and with maximum speed for all Graphics cards (I doupt
- that there is a single gfx cards that uses planar modes).
-
- And please stop perverting the OS, although it is fun to tell all KEWL
- C0DERS that they can access each piece of the hardware by the OS. This is
- simply WRONG and works only on REAL (Amiga Chipset) Amigas.
-
-
- Dierk "Chaos" Ohlerich.
-